Ye, Z. and Khalid, H. Cobra: Flexible Displays for Mobile Gaming Scenarios. in proceedings of the 28th international conference extended abstracts on human factors in computing systems. chi ea '10. acm, new york, ny, 2010.
We discuss Cobra, a handheld peripheral for computer games that applies flexible display design principles to provide a highly intuitive, mobile gaming experience. Cobra is a flexible cardboard interface that uses bends as input to the gaming device. Images are provided through projection with a shoulder-mounted pico projector. In this paper, we will present our prototype, the motives behind it, and its immediate applications.
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